• ADCC NATIONAL CHAMPIONSHIP

    GRAPPLE ASIA

    Ground Rules

    Kimono & Wrestling Shoes are optional.


    No slippery substances allowed on body or clothing.


    The mat area is 9 x 9 meters, no cage or fence.
     

    If the fighters go out of this area, the referee will restart the fight in the centre of the mat, in the same position they were when they left the mat when the referee said “STOP”. If the fighters were standing, they will start again facing each other.

     

     

    The winner will be decided based on the following:

     

    • Opponent gives up or submits by tapping the leg, arm or verbally.
    • Referee stops the match if one competitor is unable to defend himself or feels his life is in danger. Referee will declare the winner.
    • Referee disqualifies opponent if he breaks the rules twice.
    • Points
  • Time Limits

    Pro and Intermediate:

     

    Qualifying Rounds = 6 Minutes / 3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)
     

    Finals = 8 Minutes / 4 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

     

    Beginner:

     

    Qualifying Rounds = 5 Minutes / 2 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)
     

    Finals = 6 Minutes / 3 Minutes overtime if there is a draw with no advantage. (Max. 1 overtime per fight)

     

  • Points

    Qualifying Rounds:

    The first half of each round are without points (Positive and Negative). The point system will only be put in place after the first half of the match until the end, as well as during the overtime.

     

    For matches in the Beginner division, points will be awarded after the two-minute mark.
     


    Finals / Medal Matches:


    Negative points will be awarded from the beginning of the match until the end. Positive points will only be awarded after the first half of the match until the end of the fight, as well as during the overtime.

  • Technique Legality

    • Any kind of choke (except for using the hand to close the wind pipe).
    • No use of T-Shirt and no holding the shorts allowed
    • Any arm bar, shoulder lock, or wrist lock
    • Slamming can only be used to prevent a submission. Otherwise it is considered as illegal.

  • Illegal Techniques:

  • Point Criteria

    Positive Points:
     

    Each position must be established for 3 seconds or more being out of any danger of submission for points to be awarded.

     

    • A sweep is considered when two fighters are facing each other, change the position from bottom to top and establish it for 3 sec. or more.
       
    • Reversals are considered sweeps as well.
       
    • When changing multiple positions, points will be awarded only for the position that has been established for 3 seconds or more.
       
    • Every sweep has to be done in one continuous motion in order to be awarded with points.
       
    • Points for a sweep will be awarded only if the fighter initiates the sweep, not if he is being attacked by his opponent and he ends up on top.
       
    • When passing the guard going straight to mount or knee on the stomach in less than 3 seconds points will be given only for passing the guard.
       

    Negative Points:

     

    • When a fighter voluntarily jumps guard or goes from standing position to a non-standing position by any means and remains down for 3 seconds or more, he will be punished by a minus point.


    • When a fighter disengages from contact and starts backing up and avoids engaging again he will be punished by minus point.


    • A passive fighter will be warned twice and then will be punished by minus point. The referee will warn the passive player by the words “WARNING PASSIVITY” – after the first minus given there are not going to be any more warnings and the minus points will be given right-away if the fighter continues to be passive.


    • If a fighter is very passive during the first half of the regular fights when there are no minuses, the referees will still give him warnings for passivity and will punish him with a negative point when the second half of the fight starts


    • If two fighters (including teammates) make a fixed fight, they will both be disqualified from the tournament.

  • Point System:

  • Checklist for Weigh-In

    Fighters must have when arriving:

    • ID (passport, driver’s license etc.).
    • Receipt of payment for tournament.
    • Equipment must be clean and in good shape.
    • Short nails.

     

    Fighters will be called-in two fights before their own (one pair fighting, next pair waiting behind referee table and third pair in weigh-in check).

     

     

    Fighters must give ID to the referee’s table and they will get it back after the fight.

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